โจ Added
Inventory & items
- Rebuilt inventory UI: pockets + a worn bag, Equipment / Storage tabs, equipment slots on a body outline (male and female figures)
- Weapon sling slot: one long gun on your back that everyone can see
- Gloves accessory slot
- Clothing items show a picture of the exact piece you're wearing
- New item icons on 206 items
- Shops: clerks + map blips at every store, new snack items
Jobs
- Gruppe 6 (cash-in-transit)
- Real paperwork: stop manifests, run sheet sign-off, incident reports in a new Forms tablet app
- Corporate ranks and supervisors, forms register, firearm discharge reports, redesigned tablet
- Body armour by request: you fill in a form, a supervisor approves it, then the dispatcher issues it
- Duty kit is a sidearm (combat pistol + flashlight); one long gun (shotgun or VF-416) is signed out separately
- Duffel bags for Stockade/Blockade work, shown on your back
- Tier 4 robberies with up to 3 attacking cars; tail warnings before a pursuit opens fire
- Mechanic
- Customer tiers
- Work happens on interaction points around the car (the hood opens, the camera moves to each part)
- Per-wheel brakes and struts, deeper repair minigames
- Real OBD-II scan tool + a Code Library tablet app (faults are no longer handed to you; you have to diagnose)
- Clock in/out at the shop tablet; supply runs through the inventory; working hydraulics
- Businesses: player-run businesses (staff, company account, stock, NPC clerk, billing, wages) managed from the admin panel
Police / Emergency
- LSSD is now its own job with its own MDT ranks
- MDT ranks are now the job grades
- Rank-gated supply locker for service weapons; all department uniforms in the locker rooms
- Coil C9 taser replaces the stun gun
- ERS callouts track every fleeing suspect and hand the pursuit to the next unit
World & characters
- Character select rework, 5 character slots, unique Social Security Number that links to the MDT
- 28 new interiors (MLOs)
- Weapon replacer pack + 6 add-on weapons
- Clothing upscales + 48 add-on clothing collections (merged into one pack per ped)
- HUD: every widget can be moved, resized or hidden; new settings panel on DELETE (or
/hud) - Left Alt player menu (seize cash / rob, with server-side checks)
- Every interactable is now an [E] node (ox_target options included); markers only appear up close
- Housing interior points (leave, stash, wardrobe, log out) are [E] nodes
- Admin panel: vehicle page with a live 3D preview
- Server renamed to Vinewood Hills Roleplay, new logo + icon
๐ง Changed
- Hands up is now
/huinstead of H (police checks still recognise it) - Inventory weights: pockets carry 25 kg (~55 lbs, was 85 kg); bags 20 / 35 / 8 kg; more realistic item weights
- Long guns can only go in the sling (one per player)
- Tyres and parts crates are carried one at a time (never in bags) with a carry animation
- Police armoury: loadout only, one of each item; weapons are taken back when you go off duty
- G6 robbers only hit loaded trucks, are harder to lose, and leave peacefully once it's over
- G6 Stockade now uses the Security Pack's original model
- ERS AI backup uses base-game officers only
- Great Ocean Hwy speed limit is 75 mph
- Game build is back to 3258 (vehicle lists match it again)
- Our own and heavily reworked resources renamed to
vhrp_* - Progress circles show the chevron progress bar
๐ Fixed
- Inventory: picking up, moving or receiving items errored every time (bad carry config) โ fixed
- Hats no longer duplicate after vehicles and stay on inside cars; no auto bike helmets
- Off-duty vehicle notice no longer spams
- Deleting a character no longer removes your houses; business staff survive restarts; no idle paychecks for per-task jobs
- Phone (NPWD) no longer errors on player unload
- Add-on clothing spawn crash
- G6: tablet can't get locked by contract start, truck bays clear properly, truck spawns time out safely, dock staff keep their clipboard, Stockade spawns with its livery
- Mechanic: markers no longer flicker or drift while orbiting the camera; supply pallet stash works at the distributor
- Rear-door vans open from the back in the inventory
- ERS "Vehicle on Fire" event disabled (AI were jumping out of exploding cars)
๐๏ธ Removed
- Automatic shotgun/rifle stocking of police vehicle racks (use the supply locker)
- Stun gun from the police loadout (replaced by the taser)
- Old 5-step police/BCSO/SASP rank ladders (replaced by MDT ranks); LSSD โ BCSO mapping
- 44 MP-ped EUP backup officers for ERS
- Mechanic part-condition readouts (diagnose with the scan tool instead); whole-car brake/suspension swaps
- Long guns in pockets
- 28 DLC vehicles that can't spawn on build 3258
- G6 forced Stockade paint/livery; the "improved" Stockade (kept in backups)
- Old tablet side dock; permits no longer go straight to the MDT
- Weapon-equip popup in the centre of the screen
- ~57 placeholder interior (MLO) packs removed from
[mlo](14 kept aside in#noload)