๐ Police: our own system replaces ERS
- AI backup from the F2 backup console: patrol units Code 2 or Code 3, pursuit units, air support with a Nightsun, plus ambulance, tow, coroner, prisoner transport and a roadside mechanic
- Talk to any NPC face to face. Left Alt on a person: Talk, hands up, cuff, grab, seat, search, tests, "step out" and "leave the area". Every NPC has a real identity, record and car in the MDT.
- Traffic stops on Left Shift behind a car: drivers pull to the curb, comply, flee, bail on foot or turn hostile (DUI and stolen cars included). Pursuits are shared with other units.
- Hold E while aiming at or facing someone to order their hands up
- Book NPC suspects at the station and take seated prisoners back out of the car. A cuffed suspect with no charges opens the arrest report first.
- Spike strips, impound and flatbed tow
๐ Callouts
- 114 calls on our own dispatch engine (26 of them brand new), offered on the SENTRY DT-7 in the car: Y accept, N decline, Y again to clear a finished call (Code 4), hold X to cancel
- Calls come from your own department and division and stay close to you. "At a residence" calls happen at real front doors.
- People at a call answer questions about it in the new "The call" tab in Talk. Victims and witnesses keep a blip until you've spoken to them.
- Code 4 unlocks once every suspect is dealt with, and resolving the call in the MDT closes it
- Police messages show on the SENTRY message strip above the DT-7, with our own radio and device sounds that nearby players hear too
๐ป New MDT
- Our own MDT replaces the old one. All records came over.
- F10: in a car it's the CorvOS 2000 dash laptop; on foot it's the new SENTRY HT-8 handheld with one-tap status, quick lookups and app tiles
- Apps: Shift, Records, Dispatch map, Medical reports, Digital Media, Penal Code, City Hall, Council, Department, Forms, Statistics and MDT Chat
- Department builder for command staff: setup wizard, divisions board and rank tools
- Enter responds to an incoming call. Change division mid-shift; reports are editable; transfers, batch resolve and license restrictions are in.
- Going on duty = clocking in on the MDT. Only police, EMS, fire and tow characters get the MDT item.
- Unit blips update every second at any distance
๐ฅ Dash cams, ALPR & spotlights
- Dash cams in police cars record on their own when the lights come on, on a crash or on shots fired (or press Page Down), including the 30 seconds before. Watch it back in the MDT's Dashcam app as grainy DVR footage and burn it to a DVD as evidence.
- SENTRY ALPR-2 plate reader with a power button, front and rear locks, and a mouse mode to move and resize it
- Car spotlights on G: tap for on/off, hold to aim with your view, click while holding to lock onto a target, wheel for beam width. Everyone sees the beam.
๐งฐ Gear & scene tools
- Station armories at MRPD, Davis, Grapeseed, Paleto, Harmony and La Mesa: the quartermaster hands out your duty kit, and long guns are signed out and back in
- Scene kit (F6): cones, barriers, lights and more. Traffic zones (F7) slow or stop AI traffic around a scene.
- Jobs issue a plate carrier + one armor plate instead of the full vest
- Duty belt: right-click (or Alt-click) an item to use it, it goes back on the belt, and reloading takes ammo from the belt
- Holsters: the missing gun and taser on/off pairs were added
๐ EMS
- EMS duty with NPC patients: crashes, overdoses, falls and cardiac calls, treated on scene and handed over at Pillbox
- Treatment board (Left Alt > Medical): a body map where you drag supplies onto each injury
- HALCYON VITALIS 15 monitor and an ePCR tablet for patient reports
- Organ and internal injuries: brain, lungs, heart, ribs, liver, spleen, kidneys, bowel and spinal cord
- Examine and treat yourself from the radial (worse and slower than a medic)
- Unconscious players black out: no sight, sound or voice
- Certified Physicians can operate, and the Pillbox OR tables work out of the box
- NPC patients go onto the stretcher, the stretcher loads back into the ambulance, and on-duty EMS can call police backup from F2
๐ Getting around
- LS Transit metro on the game's metro loop: $8 a ride, or a 24-hour ($30) or 7-day ($120) pass from the ticket machines
- Downtown Cab phone app (App Store): an AI cab picks you up and drives you to your map waypoint ($20 + $45 a mile)
- Radio push-to-talk is Caps Lock for everyone
- Manual clutch on Left Ctrl; nitrous moved to Left Shift
- Scrolling never toggles the engine while a menu is open, and the key stays in the ignition while the car runs
- City cross traffic waits for emergency vehicles, and nobody stops in the middle of a junction
- Every food and drink is held with its own prop
๐ซ Weapons & places
- 15 new add-on weapons, including a beanbag shotgun, riot shotgun, service, navy and military carbines and a dart gun, plus a new Improved Carbine model
- Police long guns are in the station armories
- 10 new interiors
๐ Fixed
- Callouts sent officers across the city to the wrong person
- Suspects running off a callout could soft-lock it
- Witnesses reported tattoos on people who have none
- Some add-on cars couldn't be spawned (every streamed car can be now)
- Deleting a character failed if they owned a home or had phone profiles
- Merryweather charged for armor plates when you returned your kit
- Two metro trains could overlap
- The camera viewfinder showed your own body
- Another fix attempt for the game crash on East Joshua Road. Tell us if it still happens.
๐๏ธ Removed
- ERS and its 12 resources (replaced by our own police system above)
- The old MDT (replaced, all data kept)
- The
/taxicommand and Z menu taxi (now the Downtown Cab app)